Law in the Internet Society

View   r4  >  r3  ...
BahradSokhansanjSecondPaper 4 - 14 Jan 2012 - Main.BahradSokhansanj
Line: 1 to 1
 
META TOPICPARENT name="SecondPaper"

We Are All Prometheus

Changed:
<
<
stream of consciousness draft
>
>
Ready for review. The ideas in this essay crystallized after watching Cory Doctorow’s recent lecture, The Coming War on the General Purpose Computer. It’s a really great talk that expresses much more clearly the ideas that have been bouncing around my own head for a long time now. I strongly recommend watching it -- certainly over actually reading what I wrote here!
 
Changed:
<
<
In a recent speech, Cory Doctorow casts the current battles of copyright law, like the continued escalation of digital rights management and the debates surrounding the DMCA and the SOPA, as the relatively low-stakes forerunners of a broader, emerging, and truly significant war on the general purpose computer. The challenge the general purpose computer poses to copyright is that a computer implicitly contain the power to circumvent any digital measure to guarantee copyright limitations. Similarly, the Internet, powered by general purpose computing, provides the ability to circumvent any measures to limit online access. The result, then, is that the only way to really enforce copyright through digital means requires limiting the capabilities of general purpose computers and the general purpose Internet. On the desktop, or laptop, or anywhere else a computer may be found, this means secret spyware, and malware on computers to monitor and control -- and rootkits that prevent the installation of alternate operating systems or running unauthorized software to circumvent them. Online, this means active surveillance and censorship.
>
>
In a free society, government enforces laws restrict actions. They do not restrict thoughts. You can’t build or buy a certain kind of gun, or a certain kind of sex toy. You can’t copy and reprint a book. The freedom to do can be curtailed, but the freedom to think, to read, to listen -- this personal human right is inviolate. Certainly, government can’t punish thought.
 
Changed:
<
<
The reason why this is a broader war is, of course, that computers -- and networks -- are not just found on the desktop, or laptop, or even a smartphone. As chips, storage, and wireless communicators have gotten smaller, faster, and cheaper, it makes more sense to just have a general purpose computer, with I/O access to the outside world, be the embedded device in applications that require computing power. Doctorow's examples include the computers we will embed in our body, like digital hearing aids, the computers that are embedded in vehicles and may soon provide even more control in self-driving cars, the computers that are used to power DNA sequencers and DNA synthesizers, the computers that drive 3-D printers. The question for governments and corporations no longer about just enforcing copyright, or restricting the flow of information. It becomes, how do we control the modification of a self-driving car's computer to maintain traffic control? How do we restrict the synthesis of viruses and microorganisms -- on one-level because of "bioterrorism fears," but more significantly, to protect GMO and biopharma patents? How do we prevent 3-D printers from being used to produce counterfeit goods -- or to make what is needed to make a semi-automatic handgun fully automatic?
>
>
But, computers challenge our ability to differentiate between a law that infringes the freedom to do something with the freedom to think about it. Computers are now the way we acquire and transmit knowledge. Computers can be combined with 3-D printers to manufacture physical objects and devices. Computers can run DNA synthesis machines and engineer microorganisms. Laws can be enforced to prevent the use of computers to copy movies, build counterfeit or dangerous goods, or produce patented or dangerous microorganisms. But, these laws will necessarily punish thought.
 
Added:
>
>
When we think about computers, we don't usually think about what computers actually are. We usually think about what computers can do. What can software that runs on a computer do? What can we do on the Internet we access through the computer? The computer is just a passive entity, largely invisible and transparent. We don't even call most computers, "computers." The word isn’t found in the term “smartphone.” We usually drop off the last half of the bulky phrase "tablet computer;" Kindles and Nooks are "e-readers." Playstations are still "game consoles" even after their capabilities exceed that of many desktop PCs, and we don't even think about the computers in Blu-Ray players and inside cars. But, these are all programmable, universal computers.
 
Changed:
<
<
-- BahradSokhansanj - 12 Jan 2012
>
>
Universal computers are special, because they can execute any algorithms. Algorithms are just thoughts that have been broken down to pieces, a set of process and rules that can be described using logic. They are limited only by the speed of the circuitry to run through the algorithm's instructions and its capacity to store data produced and used by the algorithm work.

Computers are “thinking machines,” a concept that usually comes up in metaphysical discussions of artificial intelligence, contemplation of an era of computers that can think creatively like we do, and even be conscious, like science fiction robots or Kurzweilian spiritual machines. The reality of computers seems much more mundane; they just follow concrete, logical instructions. But, computers are already thinking for us, if not exactly like us. Computers execute our thoughts, or someone else’s or a collective’s thoughts, and then display the results.

The "Information Age" is characterized by the word “information." Information is a long, Latin-rooted word that puts itself at an intellectual remove, as a concept floating outside our human experience. "Knowledge" means basically the same thing, but it’s disfavored. This makes sense. The "Information Age" is basically a marketing device, used to sell people on the idea that money can be made by buying and selling information. The word "knowledge" is bound up with "knowing,” to human thought. Commercializing thought is a tougher sell. To control the marketplace of thought, means controlling thought itself, which is practically difficult. Information is a less troublesome term that looks a lot better on a prospectus. The problem is, no matter what its called, the same basic reality applies.

The problem is that the information the eager Information Age marketer sells is translated into a series of logical processes represented by numbers that are sent through a universal computer. And, a universal computer is, well, universal. It can run any algorithm with which it is programmed. Duplication of the stuff stored in a computer's memory is really easy. So, it is impossible to make money based on the scarcity of information.

In an attempt to make the information artificially scarce, sellers have tried increasingly sophisticated mechanisms to restrict access. But, these are consistently foiled again and again because, universal computers are universal -- and they can be programmed with the algorithms to defeat the restrictions. In response, the restrictions have been getting more and more fundamental to the operation of the computer. For example, software can be silently installed in computers that secretly reporting on violations of access restrictions when a computer goes online, or even shuts computer’s operating system and ability to function entirely. Cory Doctorow says, “digital rights management always converges on malware.” This de-functioning is especially common for computers that are marketed as smartphones, tablets, and the innards of DVD players -- the marketers try to disguise this by avoiding the word “computer.”

 
Added:
>
>
Anything thought builds; thought can undo. All the most sophisticated means of restricting access can be circumvented. The knowledge of how to circumvent can be restricted by punishing people who come up with the algorithms, censoring the websites that publicize them, and watching those who seek them. But, even these measures can themselves be circumvented with an algorithm and a computer. All you need is knowledge and thought.

This means that opposing copyright law is easy. To enforce it in the digital age inevitably means punishing thought about how to circumvent. It means supporting an already obsolete business model is worth putting a penalty on certain kinds of thinking. No economic argument for copyright could possibly win out over preserving the basis of free society. Creating an infrastructure that can be used to regulate or punish any thoughts, not just the duplication of artistic work, is clearly overkill.

There will be harder questions as computers do more and more stuff. We need to recognize that restricting what the computer does needs to be balanced against what that restriction costs in terms of our personal freedom to think. They couldn’t actually stop Prometheus. They were only able to chain him to a rock after the fact. Ultimately, any technical restrictions on computers, no matter how devious, cannot actually prevent anything that can’t be circumvented. They can only be used punish those who try to circumvent them and get caught -- to punish their illegal thoughts.

-- BahradSokhansanj - 12 Jan 2012

 
 
<--/commentPlugin-->
\ No newline at end of file

Revision 4r4 - 14 Jan 2012 - 14:41:50 - BahradSokhansanj
Revision 3r3 - 12 Jan 2012 - 16:08:35 - BahradSokhansanj
This site is powered by the TWiki collaboration platform.
All material on this collaboration platform is the property of the contributing authors.
All material marked as authored by Eben Moglen is available under the license terms CC-BY-SA version 4.
Syndicate this site RSSATOM