MeronWerknehSecondEssay 3 - 13 Jun 2016 - Main.MeronWerkneh
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< < | The Serpent, Simian, and Stockholm Syndrome: An Alternative Fairy Tale | > > | Serpents, Simians, and Stockholm Syndrome: Welcome to the Greatest Show on Earth | | -- By MeronWerkneh - 01 Apr 2016 | |
< < | In a realm—one father than you can imagine, and yet closer than you think—there was a land called Auldania. Though it was still relatively young, Auldania distinguished itself from the other lands in the realm because it remained the most enchanting place to live. Gilded with a meticulously and recklessly crafted image of opulence, Auldania attracted creatures from many lands who wanted to indulge in the gifts it had to offer.
It was too good to be true. It was Shangri-la, with a hint of A.1.
And so the creatures lived. They lived, died, laughed and loved, earned and lost, fought and dreamed. They mostly fought. But they were content, because at day’s end, there was nowhere else that they would rather be. You see, there was something else particularly special about Auldania that the creatures knew they could not find elsewhere: their talismans. Everyone in the land had a talisman that protected them wherever they went. Bestowed upon them at birth, the creatures bore these talismans as badges of honor, symbolizing their coveted positions in the greatest land of all time.
Again, it was too good to be true. Utopia, with a side of bacon (extra crispy). | > > | In a realm—one father than you can imagine, and yet closer than you think—there was a land called Auldania. Though it was still relatively young, Auldania distinguished itself from the other lands in the realm because it remained the most enchanting place to live. Gilded with a meticulously crafted image of opulence, Auldania attracted creatures from many lands who wanted to indulge in the gifts it had to offer. | | Now unbeknownst to creatures, there were other forces at work in Auldania—dastardly, deadly forces that proceeded undetected. This brings us to the Wizards. The Wizards were cunning and crafty creatures who used their magic to control Auldania and all its inhabitants. Their ultimate goal was to take the thing that the creatures loved the most—their talismans. However, there is an age-old rule that talismans cannot be taken forcefully; they must be surrendered. To make matters more complicated, the Wizards could not use their magic to force the creatures into surrendering their talismans because their magic was bound by the Great Scroll. To achieve their feat, then, the Wizards had to get creative. | |
< < | “Never! It will never happen!”
“Ease yourself, Artemus. Why do you yell?”
“It is impossible! The creatures will never willingly give up their talismans—even the greatest of fools would not surrender the one thing that keeps them safe!”
“On the contrary, it is very possible and quite simple. All we have to do is ask.”
“Ask, you say? Really? Well, now I understand…that you have gone completely mad. Simply asking someone to do something that they will never want to do will not compel them to do it!” | > > | As fate would have it, much unrest in the land led to the search for a new Leader. After time spent searching, debating and deliberating, the creatures of Auldania—with the occasional magical nudge—found two contenders for Leader: the serpent and the ape. Now, neither of them were attractive choices initially, but, as the Wizards knew, fear is a funny thing; the process generated enough anxiety at the thought of the opponent being Leader that each contender gained support by default. Although the creatures did not trust the serpent, finding it to be conniving and underhanded, it presented itself well and was an engaging and persuasive speaker. Conversely, the ape, though volatile and brutish, had a reputation for being tough and relentless. And eventually, the creatures found the feces-flinging to be quite entertaining. | | | |
< < | “But it will—if you ask them the right way.” | > > | And so it went on. The two dueled and debated, dodged and degraded their way through the selection process. The creatures became increasingly more divided, ironically causing even more unrest than before. But of course, this was exactly what was meant to happen. Caught up in the clamor, the creatures failed to recognize the two for what they really were. They were choosing between the devil they knew, and the devil they didn’t. They were choosing between having their talismans stolen outright, or while they were sleeping. They thought they were choosing, but they were not choosing at all. But this, the Wizards knew, was ancillary. Known for their ability to brilliantly adorn that which was hollow, the Wizards orchestrated an ingenious display with quite the pernicious purpose. | | | |
< < | Growing weary of his cryptic responses, Artemus asked Pineus to show him what it was that he was planning. Gazing out of the tower window, Pineus began to speak. | > > | It was theater. And it did exactly what theater is supposed to do. When performed well, complete with the right cast and the right support, theater can bring the audience on stage and make them feel as if they are in the show, in the moment. Engrossed and enamored; unaware of the reality around them. Trapped in the spectacle. | | | |
< < | “There has been much unrest in the land, because the creatures want a leader. Things are falling apart because there is much division and anger, and the creatures want someone they can trust to lead them. So, we will find them a leader. An excellent leader. Who will hand the talismans right over to us. | > > | And the Wizards had cast perfectly. | | | |
< < | “You see Artemus, fear is a funny thing. Once a creature is imbued with fear, it will do and accede to things it never would otherwise. It goes into survival mode, willing to sacrifice almost anything to rid themselves of that fear and feel safe once more. Anything—even their talismans. | > > | It was theater. And as you know, the greater the show, the more there is happening behind-the-scenes. And backstage, the Wizards were busy. While the creatures were distracted by the show, the Wizards continued to whittle away at the creatures’ ability to hold on to their talismans. They incited conflicts and conjured beasts to get the creatures to exchange their talismans for what they believed to be protection. They gave the creatures new and exciting powers, without telling them it would allow the Wizards to come into the creatures’ homes whenever they wanted. The creatures battled and bled to protect Auldania, while leaving their own precious talismans vulnerable to attack. They put their faith in the Wizards, who capitalized on their naiveté. The relationship was parasitic; an ill-fated love that always ended in tragedy for the host. It was Stockholm’s Syndrome, with a Shakespearean twist. | | | |
< < | “This has proved true for as many ages as we have existed. During the Dark Era, when the creatures learned that we were using our magic to control them and seize their talismans, they were outraged. Then, once we conjured those beasts from the deep and assured them that our controlling them was only to protect their talismans from the beasts, they subsided. What’s more—they banished the one that exposed what we were doing! Banished him! You see, we simply created a threat—we created fear—and they were willing to let us control them. So as I have said, naive Artemus, it is quite simple. | > > | It was unlikely that the creatures would ever realize what was happening without recognizing Auldania for what it had become: a Fabergé egg with a rotten yolk. They confused and conflated allegiance to the Great Scroll and its tenets as being a good and faithful Auldanian, willfully blind to the fact that its efficacy had become as outdated and tattered as the parchment. Some stood apart. Some spoke out. But most of the creatures were much too enchanted by the show. | | | |
< < | “This is what will be done. The creatures of Aldania will select a leader. Only, it will not go as you think…”
After time spent searching, debating and deliberating, the creatures of Aldania—with the occasional magical nudge—found two contenders for Leader: the serpent and the ape. Now, neither of them were attractive choices initially, but they had generated enough anxiety at the thought of their opponent being Leader that they gained support by default. Although the creatures did not trust the serpent, finding it to be conniving and underhanded, it presented itself well and was an engaging and persuasive speaker. Conversely, the ape, though volatile and brutish, had a reputation for being tough and relentless. And eventually, the creatures found the feces-flinging to be quite entertaining.
And so it appeared that the Wizards had outwitted the Auldinians once more. It is unclear who became Leader, but it did not much matter to the Wizards. For their plunder, the beloved talismans, were soon to arrive—and all with the creatures' consent. | > > | And so it appeared that the Wizards had outwitted the Auldanians once more. It is unclear who became Leader, but it did not much matter to the Wizards. For their plunder, the beloved talismans, were soon to arrive—and all with the creature’s consent. | | For fear, it seems, is a funny thing indeed. | |
< < |
How does the fable-making help to get your point across? Usually, the purpose of the genre is to exoticize the familiar, so that the "shock of recognition" when the loose allegorical disguise is penetrated will somehow bring the state of affairs more immediately home to the reader.
But that can't happen here. Partly it's mechanical: the serpent and the ape arrive too late for any but cursory definition, so no element of the correspondence is recognizable directly. Partly it's conceptual: the story does not seem to have anything to tell us that couldn't, and hasn't, been put with similar brevity and force using the "real" entities themselves.
You are entitled to restrict access to your paper if you want to. But we all derive immense benefit from reading one another's work, and I hope you won't feel the need unless the subject matter is personal and its disclosure would be harmful or undesirable.
To restrict access to your paper simply delete the "#" character on the next two lines: | | |
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MeronWerknehSecondEssay 2 - 09 Jun 2016 - Main.EbenMoglen
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META TOPICPARENT | name="SecondEssay" |
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< < | It is strongly recommended that you include your outline in the body of your essay by using the outline as section titles. The headings below are there to remind you how section and subsection titles are formatted. | | The Serpent, Simian, and Stockholm Syndrome: An Alternative Fairy Tale | | For fear, it seems, is a funny thing indeed. | |
> > |
How does the fable-making help to get your point across? Usually, the purpose of the genre is to exoticize the familiar, so that the "shock of recognition" when the loose allegorical disguise is penetrated will somehow bring the state of affairs more immediately home to the reader.
But that can't happen here. Partly it's mechanical: the serpent and the ape arrive too late for any but cursory definition, so no element of the correspondence is recognizable directly. Partly it's conceptual: the story does not seem to have anything to tell us that couldn't, and hasn't, been put with similar brevity and force using the "real" entities themselves.
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You are entitled to restrict access to your paper if you want to. But we all derive immense benefit from reading one another's work, and I hope you won't feel the need unless the subject matter is personal and its disclosure would be harmful or undesirable.
To restrict access to your paper simply delete the "#" character on the next two lines: |
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MeronWerknehSecondEssay 1 - 01 Apr 2016 - Main.MeronWerkneh
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META TOPICPARENT | name="SecondEssay" |
It is strongly recommended that you include your outline in the body of your essay by using the outline as section titles. The headings below are there to remind you how section and subsection titles are formatted.
The Serpent, Simian, and Stockholm Syndrome: An Alternative Fairy Tale
-- By MeronWerkneh - 01 Apr 2016
In a realm—one father than you can imagine, and yet closer than you think—there was a land called Auldania. Though it was still relatively young, Auldania distinguished itself from the other lands in the realm because it remained the most enchanting place to live. Gilded with a meticulously and recklessly crafted image of opulence, Auldania attracted creatures from many lands who wanted to indulge in the gifts it had to offer.
It was too good to be true. It was Shangri-la, with a hint of A.1.
And so the creatures lived. They lived, died, laughed and loved, earned and lost, fought and dreamed. They mostly fought. But they were content, because at day’s end, there was nowhere else that they would rather be. You see, there was something else particularly special about Auldania that the creatures knew they could not find elsewhere: their talismans. Everyone in the land had a talisman that protected them wherever they went. Bestowed upon them at birth, the creatures bore these talismans as badges of honor, symbolizing their coveted positions in the greatest land of all time.
Again, it was too good to be true. Utopia, with a side of bacon (extra crispy).
Now unbeknownst to creatures, there were other forces at work in Auldania—dastardly, deadly forces that proceeded undetected. This brings us to the Wizards. The Wizards were cunning and crafty creatures who used their magic to control Auldania and all its inhabitants. Their ultimate goal was to take the thing that the creatures loved the most—their talismans. However, there is an age-old rule that talismans cannot be taken forcefully; they must be surrendered. To make matters more complicated, the Wizards could not use their magic to force the creatures into surrendering their talismans because their magic was bound by the Great Scroll. To achieve their feat, then, the Wizards had to get creative.
“Never! It will never happen!”
“Ease yourself, Artemus. Why do you yell?”
“It is impossible! The creatures will never willingly give up their talismans—even the greatest of fools would not surrender the one thing that keeps them safe!”
“On the contrary, it is very possible and quite simple. All we have to do is ask.”
“Ask, you say? Really? Well, now I understand…that you have gone completely mad. Simply asking someone to do something that they will never want to do will not compel them to do it!”
“But it will—if you ask them the right way.”
Growing weary of his cryptic responses, Artemus asked Pineus to show him what it was that he was planning. Gazing out of the tower window, Pineus began to speak.
“There has been much unrest in the land, because the creatures want a leader. Things are falling apart because there is much division and anger, and the creatures want someone they can trust to lead them. So, we will find them a leader. An excellent leader. Who will hand the talismans right over to us.
“You see Artemus, fear is a funny thing. Once a creature is imbued with fear, it will do and accede to things it never would otherwise. It goes into survival mode, willing to sacrifice almost anything to rid themselves of that fear and feel safe once more. Anything—even their talismans.
“This has proved true for as many ages as we have existed. During the Dark Era, when the creatures learned that we were using our magic to control them and seize their talismans, they were outraged. Then, once we conjured those beasts from the deep and assured them that our controlling them was only to protect their talismans from the beasts, they subsided. What’s more—they banished the one that exposed what we were doing! Banished him! You see, we simply created a threat—we created fear—and they were willing to let us control them. So as I have said, naive Artemus, it is quite simple.
“This is what will be done. The creatures of Aldania will select a leader. Only, it will not go as you think…”
After time spent searching, debating and deliberating, the creatures of Aldania—with the occasional magical nudge—found two contenders for Leader: the serpent and the ape. Now, neither of them were attractive choices initially, but they had generated enough anxiety at the thought of their opponent being Leader that they gained support by default. Although the creatures did not trust the serpent, finding it to be conniving and underhanded, it presented itself well and was an engaging and persuasive speaker. Conversely, the ape, though volatile and brutish, had a reputation for being tough and relentless. And eventually, the creatures found the feces-flinging to be quite entertaining.
And so it appeared that the Wizards had outwitted the Auldinians once more. It is unclear who became Leader, but it did not much matter to the Wizards. For their plunder, the beloved talismans, were soon to arrive—and all with the creatures' consent.
For fear, it seems, is a funny thing indeed.
You are entitled to restrict access to your paper if you want to. But we all derive immense benefit from reading one another's work, and I hope you won't feel the need unless the subject matter is personal and its disclosure would be harmful or undesirable.
To restrict access to your paper simply delete the "#" character on the next two lines:
Note: TWiki has strict formatting rules for preference declarations. Make sure you preserve the three spaces, asterisk, and extra space at the beginning of these lines. If you wish to give access to any other users simply add them to the comma separated ALLOWTOPICVIEW list. |
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