AlexeySokolin_FirstPaper 11 - 24 Jan 2012 - Main.AlexeySokolin
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< < | Ready for second review. | > > | Commented. No idea what to do next. | |
Making Money When Its All Free | | databases, and office suites? Even about Photoshop you are talking
through your hat. Evidently you have never encountered the GIMP.
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> > | Photoshop, Starcraft and Harry Potter are all digital goods with high fixed costs. I do not think they are different in kind. Sure, you're right--each has a free software equivalent. For Photoshop or Illustrator, there is the GIMP or Inkscape (I've been designing websites since 2000 and have made a choice based on basic usability to stick with Adobe). Free to play games in 2012, like Path of Exile, ape games made by commercial studios with a large budget in the 1990s. Lots of Harry Potter fanfic and fan-made Fallout movies are out there for those that want it. Perhaps there is something here about innovation (corporate structure needed?) versus polish or idea extension.
Do you draw any lines between using a pirated version of Photoshop vs. using the free software equivalent which copies the interface and functionality (Photoshop first launched in 1990, the Gimp first launched in 1996). If not, then why develop free software alternatives at all? Is there a difference between MegaVideo? and user generated video? The idea that anarchist networks can better generate software doesn't, for me, explain why content not generated by anarchist networks is also free (aside from redistribution motives that are provided as tautology). I have definitely benefited from the economy of sharing of commercial content (from Napster to Kazaa to BitTorrent? ), but I don't know how the Gimp provides any ethical justifications for sharing content made otherwise. Thus my interest in an alternative that makes sense for my set of values.
| | This also includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures require a higher rate of return as part of the fixed cost—start-ups and movies are expensive to finance. | | economic sophistication is, to put it mildly, actually beside the
point, as it is when the pharmaceutical industry talks about the cost
of drugs. | |
> > | My cost of living is the cost of living in New York city, and I don't have a choice of whether the money I use is expensive or not (aside from moving out of here, which I am not inclined to do, given that I moved here in the first place!). If we want to consume expensive things, like Harry Potter, and not the much less expensive but next best thing, then they remains expensive. Cost is only irrelevant if you don't consume it. Which brings me back to--if the extremely cheap or free version is totally out there, then why are we so compelled to BitTorrent? the expensive one? What does that preference signal? That we prefer "actors"? That we like celebrities? That seems to make them pretty relevant (and explains their compensation). | | A Survey of Business Models | | said they would. You're welcome to disagree about how all this plays out, but you're not welcome
to distort the argument by assuming falsehoods.
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> > | This was imprecise. There is nothing ethically difficult for me about Free Software, Creative Commons, Wikipedia, Kickstarter, Anonymous, etc. They are all awesome. I have no reason whatsoever to invent business models for things that are free by design. What I feel squishy about is the idea of sharing media and software that are designed as "expensive" without paying for them. I, for one, think there is value in the higher price of good design (I know you disagree, but let's call it aesthetics). Yes, it's all bits and the square of 767354 looks like copyrighted MSFT code. But, just because a chair is made of molecules and I'm made of molecules doesn't mean that we are the same. So I do think that there is a distinction between things made in the free economy and things not made in the free economy. And I think taking not-free to free requires some justification other than "we could do it just as well" and "people really like free things." Is there a solution where both sides are happy? | | For institutions structured to produce costly digital goods, this interferes with generating market compensation and leads to antagonism with a powerful and otherwise beneficial distribution channel. More people see the content but less profit is made. | | true, who gives a shit? Economic rent is tolerable because
necessary. Since when has it become an end in itself?
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> > | I agree on Wikipedia, and other examples of culture that come from the coil-internet as you spin the planet. I have no idea whether most of our production will be as such. I'd love it if Free was the dominant economy. My language referred to file sharing, not goods produced in the way you describe. As for your rhetorical question of when has profit become an end to itself--I would say that question defines how a market economy works (a descriptive statement, I hope). Good or bad, that seems to me to be beyond the scope of what you taught in class. | | Freemium. Services can be tiered: one group of people uses a free product, while another pays for additional functionality. Examples include Flickr, and Dropbox. Usually the free product is targeted for personal use and the premium product is for professional use. This model is ethically attractive: all groups understand how revenue is being generated and opt-in to the system. The difficulty is reaching appropriate scale and getting enough free users to convert to premium such that the entire venture is funded. | | they shouldn't have to pay. Your analysis is only attractive if
you're prepared to ignore everything that someone who disagrees with
you might say about it. | |
> > | If Flickr and Dropbox are so useless and terrible, then why are they happily used by millions of people? Dropbox is extremely convenient, and it is free up to 2GB of data. The limitation that turns that service into a pay service (more space) is identical to my limit on email from Columbia (more space). Does Columbia University distort the technology because they don't want to host my attachments over 1GB? And I already pay them! Dropbox doesn't owe me anything--how is their service restriction an affront? As for free alternatives, I am all ears to suggestions that don't require me to run a server or my friends to FTP into it.
As an aside, a "suggestions" page would be a welcome addition to this Twiki--a table with alternatives for stupidity-reinforced privacy-destroying websites that all of us duped Millennials have come to love. Something like this but for apps rather than desktop programs. | | Advertising and Data. Instead of making money from a product directly, businesses can generate large user-bases and sell their audience. For example, 96% of Google’s revenues are from advertising. Attention is scarce and valuable to companies that sell products for which people pay directly. An alternate spin on this is to sell the underlying behavioral data of the user-base. The data provides insight on what happens next and how to best market to this population. While ingenious, these two approaches can erode the user experience, as well as their secrecy, anonymity and autonomy. | | necessarily, for reasons we can now avoid, thus allowing billions of
existing human beings to escape ignorance—is not even
acknowledged, let alone answered. | |
> > | I am not sure where to go with this based on your feedback. To me there are two parts of your course: the descriptive and the normative. As a technophile, I find the descriptive stuff fascinating. The normative stuff--that which you justify with "from each according to ability, to each according to her needs," and proclaim what is the Greater Good of the Many is harder to swallow. That's not a technological argument, but a philosophical one. I don't even disagree--I certainly want knowledge to be infinitely available. I like Free Software solutions, how they expand the pie for humanity, and am humbled by the movement's accomplishments. But when your argument comes into contact with non-anarchist production, I would like a stronger philosophical footing. My attempts to find one based on personal alignment got shot down. So I tried in this draft to take out any strong normative statements, and be descriptive of what I've seen in the for-profit startup ecosystem.
As a for-profit startup founder, I am more interested in building an innovative company than in participating in emergent culture generation. From my perspective: I can work 70 hours a week at a job and contribute to projects I love on my time off, or I can work 70 hours a week on something I care about. It's not a hypothetical. And I have to work because money is expensive. So it is not particularly practical to me that today "profit economics" is on the outs and I should instead be giving away my product for free.
If there's a useful direction I could take this, glad to hear it.
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AlexeySokolin_FirstPaper 10 - 14 Jan 2012 - Main.EbenMoglen
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Ready for second review. | | Digital goods such as software, music, video and text have a Marginal Cost of zero. It costs nothing to duplicate and transfer an mp3 or ebook file. | |
< < | They are also called pubic goods and are nonrival, non-excludable, and subject to free ridership. While some may indeed be emergent (e.g., music, literature), many require significant capital investment. In other words, they have a non-zero Fixed Cost. Western economic theory suggests that because public goods are free to consume, they do not get produced at adequate quantity or quality without substantial subsidy. Free software may suggest otherwise. | > > | They are also called pubic goods and are nonrival, non-excludable, and subject to free ridership. While some may indeed be emergent (e.g., music, literature), many require significant capital investment. In other words, they have a non-zero Fixed Cost. Western economic theory suggests that because public goods are free to consume, they do not get produced at adequate quantity or quality without substantial subsidy. Free software may suggest otherwise. | | | |
< < | Examples of digital with high fixed costs goods are blockbuster movies (Harry Potter), high-end video games (Starcraft), and professional software (Adobe Photoshop). These goods cost nothing to share, but large sums of money to create, requiring employees, office buildings and financing. This also includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures require a higher rate of return as part of the fixed cost—start-ups and movies are expensive to finance. | > > | Examples of digital with high fixed costs goods are blockbuster movies (Harry Potter), high-end video games (Starcraft), and professional software (Adobe Photoshop). These goods cost nothing to share, but large sums of money to create, requiring employees, office buildings and financing. | | | |
< < | A Survey of Business Models | > > | One of these is not like
the others. As you were just pointing out, we can make free software
without those inputs. Your category of "professional software"
includes an image processing program, but not operating systems,
databases, and office suites? Even about Photoshop you are talking
through your hat. Evidently you have never encountered the GIMP.
This also includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures require a higher rate of return as part of the fixed cost—start-ups and movies are expensive to finance.
That depends. All this
really turns out to mean is that expensive things are expensive, and
that money is sometimes expensive too. But, for example,
extraordinary films are made all the time on budgets that are
infinitesimal by Hollywood (or even Bollywood) standards. Expensive
celebrity "actors," expensive promotion and expensive distribution
(financed of course by purchases of expensive money multiplied by
risk premium) are irrelevant to the production of compelling,
informative, elegant and intelligent culture. So all this supposed
economic sophistication is, to put it mildly, actually beside the
point, as it is when the pharmaceutical industry talks about the cost
of drugs. | | | |
< < | Pay for Product. In the most conventional business model, people pay directly for the product or service they consume. The product has value, and the buyer is willing to pay up to their personal assessment of that value. The parties split that value assessment such that the buyer is better off and the seller is better off, subject to bargaining power (e.g., monopoly). Ethical concerns arise when the seller uses coercive political force to appropriate most of the value to itself, as in the case of Telecoms overcharging consumers to use free-to-produce text messages. Prior to the digital economy, large firm organizational structures were needed to build distribution infrastructure and spread out costs through economies of scale. Pricing power followed. In the digital economy, goods are free to distribute and the asymmetric capture of rents by oligopolies becomes difficult to justify. Even more controversial is the distributive result: those unable to pay rents are deprived of access to public resources. | > > | A Survey of Business Models | | | |
< < | Sharing. The free economy shifts the balance of power to consumers, providing on demand access to any digital good. For some, however, sharing raises ethical questions about misappropriation from other consumers. A classic free riding problem can occur, such that one group of people benefit from the contribution of another group of people (producers, sellers, or the buyers which pay and subsidize fixed costs) without their consent. For institutions structured to produce costly digital goods, this interferes with generating market compensation and leads to antagonism with a powerful and otherwise beneficial distribution channel. More people see the content but less profit is made. | > > | Pay for Product. In the most conventional business model, people pay directly for the product or service they consume. The product has value, and the buyer
is willing to pay up to their
personal assessment of that value. The parties split that value assessment such that the buyer is better off and the seller is better off, subject to bargaining power (e.g., monopoly). Ethical concerns arise when the seller uses coercive political force to appropriate most of the value to itself, as in the case of Telecoms overcharging consumers to use free-to-produce text messages. Prior to the digital economy, large firm organizational structures were needed to build distribution infrastructure and spread out costs through economies of scale. Pricing power followed. In the digital economy, goods are free to distribute and the asymmetric capture of rents by oligopolies becomes difficult to justify. Even more controversial is the distributive result: those unable to pay rents are deprived of access to public resources.
Sharing. The free economy shifts the balance of power to consumers, providing on demand access to any digital good. For some, however, sharing raises ethical questions about misappropriation from other consumers. A classic free riding problem can occur, such that one group of people benefit from the contribution of another group of people (producers, sellers, or the buyers which pay and subsidize fixed costs) without their consent.
No. You're not
describing the sharing economy, you're repeating bilge washed into
your brain by the "content" oligopoly. In the sharing economy,
producers and distributors have consented to the terms of sharing.
They make production and distribution possible that otherwise would
not occur, they give everyone value, and everyone has agreed to
share. All the supposed problems, including the "ethical" problem
you arrogantly claim we have, are therefore non-existent. I
explained all this more than a decade ago in
Anarchism Triumphant.
Creative Commons, Free Software, the Wikipedia, and
many other pillars of the sharing economy have arisen since, as I
said they would. You're welcome to disagree about how all this plays out, but you're not welcome
to distort the argument by assuming falsehoods.
For institutions structured to produce costly digital goods, this interferes with generating market compensation and leads to antagonism with a powerful and otherwise beneficial distribution channel. More people see the content but less profit is made.
Not necessarily. And at
any rate that tradeoff is radically reductive. Is your view of the
overall significance of the total replacement of the world's
proprietary encyclopedias by Wikipedia, for example, captured in the
proposition that "more people see the content but less profit is
made"? Should we include in the cost-benefit analysis that we all
have instantaneous access everywhere to information in a fashion that
has changed everyone's life for the better? That we have
democratized the production of knowledge in ways that will continue
to transform the nature of human thought? That we have provided an
experience of intense beneficial collaboration to hundreds of
thousands of people around the world? Less profit? Even if that is
true, who gives a shit? Economic rent is tolerable because
necessary. Since when has it become an end in itself?
| | Freemium. Services can be tiered: one group of people uses a free product, while another pays for additional functionality. Examples include Flickr, and Dropbox. Usually the free product is targeted for personal use and the premium product is for professional use. This model is ethically attractive: all groups understand how revenue is being generated and opt-in to the system. The difficulty is reaching appropriate scale and getting enough free users to convert to premium such that the entire venture is funded. | |
> > | No, the difficulty is
that the need to cripple the technology in order to support the
service-restriction model distorts the technology. Flickr is not
better than federated photo sharing through this thing we invented
about 7,000 days ago called the World Wide Web. Dropbox is a
ridiculous form of stupidity-reinforced privacy-destroying cloud
storage than which all Columbia students already have better
alternatives available for free that no one tells them about.
There's no ethical attraction in making technology deliberately worse
so that you can also sell people something they don't need at prices
they shouldn't have to pay. Your analysis is only attractive if
you're prepared to ignore everything that someone who disagrees with
you might say about it. | | Advertising and Data. Instead of making money from a product directly, businesses can generate large user-bases and sell their audience. For example, 96% of Google’s revenues are from advertising. Attention is scarce and valuable to companies that sell products for which people pay directly. An alternate spin on this is to sell the underlying behavioral data of the user-base. The data provides insight on what happens next and how to best market to this population. While ingenious, these two approaches can erode the user experience, as well as their secrecy, anonymity and autonomy.
Differentiated Marketing. Another way to escape zero pricing is to market a product so that it is not a commodity, and commands a premium. Technology commentators advocate connecting with fans and generating a reason to buy with value separate from that of the free product, such as a superior experience or emotional connection. While functionalists tend to dismiss branding as brainwashing, some believe that well-marketed products create legitimate emotional benefits. The pricing can be done either by tiering, or using auctions. In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost. | | Structuring the digital economy raises a host of ethical considerations. Are we achieving the right distributive result? Are we coercing one set of people to benefit another without consent? Are our core privacy principles being undermined? Business models adapt to the philosophies we choose. We must do so carefully in this transition. | |
> > | This conclusion doesn't
mean anything.
We're a little better off than we were in the last draft, but some
significant problems remain. Your supposed ethical objections to
sharing depend on outrageous factual falsehoods uncritically
repeated. Your analysis of the "profit economics" of culture contains
both some factual inaccuracies and some serious theoretical blind
spots. The theme of the essay now sometimes seems to be that the
future should be postponed if possible, for reasons that aren't very
clear except that profit in the hands of a few is inherently good and
the betterment of humanity is not enough of a reason to reduce it.
The primary argument on the other side—that knowledge has
always been strictly rationed in human society, unjustly, but
necessarily, for reasons we can now avoid, thus allowing billions of
existing human beings to escape ignorance—is not even
acknowledged, let alone answered. | |
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AlexeySokolin_FirstPaper 9 - 25 Nov 2011 - Main.AlexeySokolin
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< < | DRAFT | > > | Ready for second review. | | | | -- By AlexeySokolin - 17 Oct 2011 | |
< < | Introduction | > > | Transitional Stages Matter | | | |
< < | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. Such a world fundamentally challenges the conventional conception of private property in ideas. Now is a time of transition. Transitional stages are important because define how power is distributed and the principles that will drive cultural norms in the coming phase. It matters how we move from intellectual property regimes of today. | > > | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. Such a world fundamentally challenges the conception of private property in ideas and the businesses built on that foundation. | | | |
> > | Now is a time of transition. Transitional stages are important because define how power is distributed and the principles that will drive cultural norms. It matters how we move from intellectual property regimes of today and how we restructure our industry. This paper explores various economic models which have emerged to address the needs of tomorrow. | | | |
< < | Economic Axioms | > > | Economic Axioms for Digital Goods | | | |
< < | Digital goods such as software, music, video and text have a marginal cost of zero. It costs nothing to duplicate and transfer an mp3 or ebook file. Digital goods do not have zero fixed cost. This non-zero fixed cost includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures involve a higher cost of equity. | > > | Digital goods such as software, music, video and text have a Marginal Cost of zero. It costs nothing to duplicate and transfer an mp3 or ebook file. | | | |
< < | Many such goods are cultural goods and enrich the lives of those that consume them. Cultural goods exist in varying quality (Bach vs. Limp Bizkit, Harry Potter vs. Picasso), which is independent from popularity. Such goods also differ in fixed cost, the time it takes for fixed costs to be recovered, which in turn depends on the number of consumers that pay and do not pay for the good. | > > | They are also called pubic goods and are nonrival, non-excludable, and subject to free ridership. While some may indeed be emergent (e.g., music, literature), many require significant capital investment. In other words, they have a non-zero Fixed Cost. Western economic theory suggests that because public goods are free to consume, they do not get produced at adequate quantity or quality without substantial subsidy. Free software may suggest otherwise. | | | |
< < | Ethical Axioms | > > | Examples of digital with high fixed costs goods are blockbuster movies (Harry Potter), high-end video games (Starcraft), and professional software (Adobe Photoshop). These goods cost nothing to share, but large sums of money to create, requiring employees, office buildings and financing. This also includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures require a higher rate of return as part of the fixed cost—start-ups and movies are expensive to finance. | | | |
< < | We pick two principles that define an “ethical” approach to business. The first is Rawlsian “veil of ignorance,” which implies a set of preferred rules regardless of position in the genetic and geographic lottery. We also rely on Kant’s second formulation of the categorical imperative, which holds that no person can be used as a means to an end. | > > | A Survey of Business Models | | | |
< < | From behind the veil of ignorance it is clear that MC=0 goods should be free. | > > | Pay for Product. In the most conventional business model, people pay directly for the product or service they consume. The product has value, and the buyer is willing to pay up to their personal assessment of that value. The parties split that value assessment such that the buyer is better off and the seller is better off, subject to bargaining power (e.g., monopoly). Ethical concerns arise when the seller uses coercive political force to appropriate most of the value to itself, as in the case of Telecoms overcharging consumers to use free-to-produce text messages. Prior to the digital economy, large firm organizational structures were needed to build distribution infrastructure and spread out costs through economies of scale. Pricing power followed. In the digital economy, goods are free to distribute and the asymmetric capture of rents by oligopolies becomes difficult to justify. Even more controversial is the distributive result: those unable to pay rents are deprived of access to public resources. | | | |
< < | ? can say if you believe this, then this model, if you believe this, then this model | > > | Sharing. The free economy shifts the balance of power to consumers, providing on demand access to any digital good. For some, however, sharing raises ethical questions about misappropriation from other consumers. A classic free riding problem can occur, such that one group of people benefit from the contribution of another group of people (producers, sellers, or the buyers which pay and subsidize fixed costs) without their consent. For institutions structured to produce costly digital goods, this interferes with generating market compensation and leads to antagonism with a powerful and otherwise beneficial distribution channel. More people see the content but less profit is made. | | | |
< < | We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how. | > > | Freemium. Services can be tiered: one group of people uses a free product, while another pays for additional functionality. Examples include Flickr, and Dropbox. Usually the free product is targeted for personal use and the premium product is for professional use. This model is ethically attractive: all groups understand how revenue is being generated and opt-in to the system. The difficulty is reaching appropriate scale and getting enough free users to convert to premium such that the entire venture is funded. | | | |
< < | Only once basic economic
principles have been discarded in favor of some new theory of the
moral economy. The question is whether to have a free market or to
engage in creating monopolies for private benefit using public
coercive power. The ethics of that decision may be discussed, I
suppose, if they don't seem evident without substantial
"re-theorizing." But those aren't the ethics of business models.
Those are the ethics of public corruption. | > > | Advertising and Data. Instead of making money from a product directly, businesses can generate large user-bases and sell their audience. For example, 96% of Google’s revenues are from advertising. Attention is scarce and valuable to companies that sell products for which people pay directly. An alternate spin on this is to sell the underlying behavioral data of the user-base. The data provides insight on what happens next and how to best market to this population. While ingenious, these two approaches can erode the user experience, as well as their secrecy, anonymity and autonomy. | | | |
< < | Sure, public corruption. Alternately, distribution of utility, income, cultural goods, whatever. The questions boils down to who gets what. I agree with your conclusions on the distributional result. But I feel squishy about the dismissal of a desire to have a reason for the logic for distribution. This country decides to set taxes at X and achieves a gini coefficient. It is a philosophical argument that gets us to flatter income equality, not a guide on how to maximize deductions. | > > | Differentiated Marketing. Another way to escape zero pricing is to market a product so that it is not a commodity, and commands a premium. Technology commentators advocate connecting with fans and generating a reason to buy with value separate from that of the free product, such as a superior experience or emotional connection. While functionalists tend to dismiss branding as brainwashing, some believe that well-marketed products create legitimate emotional benefits. The pricing can be done either by tiering, or using auctions. In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost. | | | |
> > | Adjacent Product Bundling. A version of freemium and marketing, some businesses give away their core product using the distribution mechanism of sharing and make money but selling related services. A popular musician can bundle t-shirts with their music, an artist can sign limited edition prints of their digital drawings, an expert blogger can do speaking engagements on top of her regular content. | | | |
< < | Kant’s categorical imperative has several restrictive implications. We may not use information on users without their express permission. Advertising and data mining are prohibited unless consented to a priori. We postulate that few people would opt-in even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme would use one set of people as a means for others. | > > | How Do We Decide | | | |
< < | What? I will admit that
in general I am somewhat sympathetic to the position once expressed
by a distinguished professorial colleague of mine in this law school:
"Never lend money to a Kantian." But putting aside the teaching of
half a century toddling around universities with respect to the
heightened rate of immorality prevailing among moral philosophers, I
have no idea how you have reached the conclusion that Kantians can't
hold clearance sales. If this is a proposition you really want to
defend, I think you need to spell it out more fully, with no steps
missing, and be prepared to meet a good deal of vigorous
skepticism, | > > | Structuring the digital economy raises a host of ethical considerations. Are we achieving the right distributive result? Are we coercing one set of people to benefit another without consent? Are our core privacy principles being undermined? Business models adapt to the philosophies we choose. We must do so carefully in this transition. | | | |
< < | I will try to address, but I am not sure I understand the gist of the criticism. What I don't like is the idea of subsidizing production of digital goods. Kant's proposition of not using people as a means to an end seemed like a reasonable place to park that emotion. Using one set of people, without involving them or any sense of choice on their part, to benefit some group with which they are not in social contract (I don't believe that we are in requisite social contract with citizens of other nations) seems like using them as a means to an end.
Onto Business
Goods with marginal costs of zero are pubic goods. They are nonrival, non-excludable, and subject to free ridership. While some cultural public goods may indeed be emergent (e.g., music, literature), others require significant capital investment and equity returns. Examples of such goods are blockbuster movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but they do need large sums of money to build initially, requiring employees, office buildings and financing.
We can make money from public goods by turning them into “club goods,” meaning layering on top of them a power to exclude others. Venture Capital firms look to invest in such endeavors, focusing on building barriers to entry, platforms to keep value, monopolistic potential and long-term profitability above normal returns. This is insurance against the chance of failure, which in a software context can be quite high. On average, VCs achieve normal or below normal returns, which may justify the types of businesses they invest in. The economic rents Facebook extracts is a subsidy for all the Facebooks that failed. Without this insurance aspect, financing may be much more expensive.
Still, this breaches our ethical compass, at least for cultural necessities. It may not breach our ethics in the case of superfluous goods—it is one thing to provide Chinese students with textbooks, and quite another to give them movies that costs millions of dollars to produce.
Really? Textbooks may
well embody knowledge it costs millions of dollars to produce and
acquire: ask what it has cost us to learn what is presented in any
text on planetary astronomy, for example. You're going to need an
additional element or two to make out the particular line of
distinction you are trying to set up here.
Point well taken. I think it's a fuzzy distinction that goes to life of the author and fixed costs, and is probably out of scope.
But, we cannot coerce businesses to generate cultural goods without covering fixed costs and financing costs.
Nor do we have to
subsidize with private ownership privileges forms of cultural
activity that a sufficient collection of people wouldn't voluntary
each pay a sufficient share of the costs of having made. The use of
state power to create monopoly only results in the coercion of those
who are made to pay for cultural production which, once existent,
they have as much right to share in as any other human being who
happens to have a larger disponible income.
I will try to look for examples of "cultural activity that a sufficient collection of people would voluntarily each pay a sufficient share of the costs". I think that's key to what I am trying to explore.
Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical.
Unestablished. See
above.
If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users.
Not unless you can establish the very unlikely premise you are reusing above. Otherwise all we need to do is to adopt the principle of "from each according to his ability or her voluntary willingness to pay, to each according to his need or willingness to accept," and allow production and consumption of culture to reach the new, more just and not less satisfactory, equilibrium.
This is the crux of the matter. It is the normative philosophical principle according to which your distributive argument is being made. This is also why I tried to start with some reflection of my personal moral compass--perhaps not all of us agree with the distributive principle quoted above, or its superior justice.
There must be enough paying users to get the product to the point where MC=0. Two ethical models have emerged: (1) auction, and (2) freemium.
No, if that's supposed
to be an exclusive list. Pure sharing has also done fairly well, as
has direct social subsidy to potential creators, for
example.
Fair. I will focus on expanding this descriptive section to include sharing in a useful way, as well as provide other examples. I will try to learn more about this. No list of innovations is exclusive.
In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost.
The second approach emphasizes marketing and tiering value. Technology commentators advocate connecting with fans and generating a reason to buy with value separate from that of the free product. That value is either a superior experience that deserves compensation by choice, or comes bundled with physical items whose MC is not equal to zero (e.g., signed limited edition prints, t-shirts). Similarly, many technology start-ups use a freemium model to charge for upgraded service and provide the core service for free, allowing users to self-discriminate.
These models do not guarantee that fixed costs are covered, especially for capital intensive, experimental projects. In that case, we need public subsidy to offset the innovator’s temptation to build club goods. A hybrid solution could involve indication of private interest (via Kickstarter), a significant public subsidy once a goal is reached, and a Creative Commons license on the final good produced.
At no point is it made clear why we need to foresee the large number of contexts in which people may choose to participate in the economy of sharing. We don't feel it's necessary, on the other side, to write essays explaining the two ethical business models for owning. We take for granted that the ecology of material society is complex: that there are many roles for participants in the market, and that the set is not closed, with clever people constantly inventing new ways of making a living. The same is true in the sharing economy, and this crabbed and static approach to analysis needs to be opened up more than a little if it is to avoid a framing error that we would never make on the other, more familiar side of the 21st century economy.
I need more help to understand the "economy" of sharing, and will steer the essay in that direction. I don't understand the other comment. Sharing is driven by its own ethical considerations (like the distributive princple you quote, and certainly others). There are essays out there arguing why those principles are appropriate (e.g, any of these links perhaps). | |
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AlexeySokolin_FirstPaper 8 - 23 Nov 2011 - Main.AlexeySokolin
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< < | This is a set of comments in response to Eben's feedback. Second draft is still to be done, but debate is welcome. | > > | DRAFT | | | |
< < | Ethically Appropriate Business Models | > > | Making Money When Its All Free | | -- By AlexeySokolin - 17 Oct 2011
Introduction | |
< < | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. But, even if society may be in transition to a system without private property in ideas, transitional stages are important. It matters how we move from intellectual property regimes of today. What then are ethical business approaches to do so? | > > | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. Such a world fundamentally challenges the conventional conception of private property in ideas. Now is a time of transition. Transitional stages are important because define how power is distributed and the principles that will drive cultural norms in the coming phase. It matters how we move from intellectual property regimes of today. | | | |
< < | I think the exploration of transitional stages is very important. Sure, pointing to 50 years out is a useful exercise for framing the journey. But, people need immediate, real actionable ideas that are viable, at least to some extent, within existing paradigms. We are creatures of habit and inertia. We are not yet in an economy where sharing enables a large portion of the productive population to make a living--I don't know whether you claim this--and so thinking about steps towards our goal is useful. I grew up partially in the Soviet Union. That socialist experiment was stuck in a transition stage for 70 years. | | Economic Axioms | | From behind the veil of ignorance it is clear that MC=0 goods should be free. | |
< < | This pop-Rawlsian stuff
isn't really necessary, is it? Why do we have to find some normative
justification for a descriptive theory strongly confirmed by
empirical evidence? That P=MC in free competitive market at
equilibrium doesn't require moral justification any more than the
Pythagorean Theorem does. It's a category error at the outset, isn't
it?
Yes, the digital economy is a fact, as are sharing and MC=0. However, I think, it is more powerful to challenge the misuse of monopoly power on its own terms. When merely providing powerful actors a descriptive view of the world, they will attempt to change it or control it. Business men create barriers to generate excess return that flows to shareholders--this is the creed taught in this university, and every business school out there. I agree with you that this may not be a result we want in relation to cultural goods. Then why not ground the desired end-result in a driving principle. I recognize my indoctrination and to get to an alternate position need an approach that makes sense bottoms-up. Not merely as a conclusion. | > > | ? can say if you believe this, then this model, if you believe this, then this model | | We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how. |
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AlexeySokolin_FirstPaper 7 - 16 Nov 2011 - Main.AlexeySokolin
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> > | This is a set of comments in response to Eben's feedback. Second draft is still to be done, but debate is welcome. | |
Ethically Appropriate Business Models | | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. But, even if society may be in transition to a system without private property in ideas, transitional stages are important. It matters how we move from intellectual property regimes of today. What then are ethical business approaches to do so? | |
> > | I think the exploration of transitional stages is very important. Sure, pointing to 50 years out is a useful exercise for framing the journey. But, people need immediate, real actionable ideas that are viable, at least to some extent, within existing paradigms. We are creatures of habit and inertia. We are not yet in an economy where sharing enables a large portion of the productive population to make a living--I don't know whether you claim this--and so thinking about steps towards our goal is useful. I grew up partially in the Soviet Union. That socialist experiment was stuck in a transition stage for 70 years. | | Economic Axioms
Digital goods such as software, music, video and text have a marginal cost of zero. It costs nothing to duplicate and transfer an mp3 or ebook file. Digital goods do not have zero fixed cost. This non-zero fixed cost includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures involve a higher cost of equity. | | Pythagorean Theorem does. It's a category error at the outset, isn't
it? | |
> > | Yes, the digital economy is a fact, as are sharing and MC=0. However, I think, it is more powerful to challenge the misuse of monopoly power on its own terms. When merely providing powerful actors a descriptive view of the world, they will attempt to change it or control it. Business men create barriers to generate excess return that flows to shareholders--this is the creed taught in this university, and every business school out there. I agree with you that this may not be a result we want in relation to cultural goods. Then why not ground the desired end-result in a driving principle. I recognize my indoctrination and to get to an alternate position need an approach that makes sense bottoms-up. Not merely as a conclusion. | | We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how.
Only once basic economic | | "re-theorizing." But those aren't the ethics of business models.
Those are the ethics of public corruption. | |
> > | Sure, public corruption. Alternately, distribution of utility, income, cultural goods, whatever. The questions boils down to who gets what. I agree with your conclusions on the distributional result. But I feel squishy about the dismissal of a desire to have a reason for the logic for distribution. This country decides to set taxes at X and achieves a gini coefficient. It is a philosophical argument that gets us to flatter income equality, not a guide on how to maximize deductions. | | Kant’s categorical imperative has several restrictive implications. We may not use information on users without their express permission. Advertising and data mining are prohibited unless consented to a priori. We postulate that few people would opt-in even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme would use one set of people as a means for others.
What? I will admit that | | missing, and be prepared to meet a good deal of vigorous
skepticism, | |
> > | I will try to address, but I am not sure I understand the gist of the criticism. What I don't like is the idea of subsidizing production of digital goods. Kant's proposition of not using people as a means to an end seemed like a reasonable place to park that emotion. Using one set of people, without involving them or any sense of choice on their part, to benefit some group with which they are not in social contract (I don't believe that we are in requisite social contract with citizens of other nations) seems like using them as a means to an end. | | Onto Business
Goods with marginal costs of zero are pubic goods. They are nonrival, non-excludable, and subject to free ridership. While some cultural public goods may indeed be emergent (e.g., music, literature), others require significant capital investment and equity returns. Examples of such goods are blockbuster movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but they do need large sums of money to build initially, requiring employees, office buildings and financing. | | additional element or two to make out the particular line of
distinction you are trying to set up here. | |
> > | Point well taken. I think it's a fuzzy distinction that goes to life of the author and fixed costs, and is probably out of scope. | | But, we cannot coerce businesses to generate cultural goods without covering fixed costs and financing costs.
Nor do we have to | | they have as much right to share in as any other human being who
happens to have a larger disponible income. | |
> > | I will try to look for examples of "cultural activity that a sufficient collection of people would voluntarily each pay a sufficient share of the costs". I think that's key to what I am trying to explore. | | Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical.
Unestablished. See | | Not unless you can establish the very unlikely premise you are reusing above. Otherwise all we need to do is to adopt the principle of "from each according to his ability or her voluntary willingness to pay, to each according to his need or willingness to accept," and allow production and consumption of culture to reach the new, more just and not less satisfactory, equilibrium. | |
> > | This is the crux of the matter. It is the normative philosophical principle according to which your distributive argument is being made. This is also why I tried to start with some reflection of my personal moral compass--perhaps not all of us agree with the distributive principle quoted above, or its superior justice. | | There must be enough paying users to get the product to the point where MC=0. Two ethical models have emerged: (1) auction, and (2) freemium.
No, if that's supposed | | has direct social subsidy to potential creators, for
example. | |
> > | Fair. I will focus on expanding this descriptive section to include sharing in a useful way, as well as provide other examples. I will try to learn more about this. No list of innovations is exclusive. | | In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost.
The second approach emphasizes marketing and tiering value. Technology commentators advocate connecting with fans and generating a reason to buy with value separate from that of the free product. That value is either a superior experience that deserves compensation by choice, or comes bundled with physical items whose MC is not equal to zero (e.g., signed limited edition prints, t-shirts). Similarly, many technology start-ups use a freemium model to charge for upgraded service and provide the core service for free, allowing users to self-discriminate. | | At no point is it made clear why we need to foresee the large number of contexts in which people may choose to participate in the economy of sharing. We don't feel it's necessary, on the other side, to write essays explaining the two ethical business models for owning. We take for granted that the ecology of material society is complex: that there are many roles for participants in the market, and that the set is not closed, with clever people constantly inventing new ways of making a living. The same is true in the sharing economy, and this crabbed and static approach to analysis needs to be opened up more than a little if it is to avoid a framing error that we would never make on the other, more familiar side of the 21st century economy. | |
> > | I need more help to understand the "economy" of sharing, and will steer the essay in that direction. I don't understand the other comment. Sharing is driven by its own ethical considerations (like the distributive princple you quote, and certainly others). There are essays out there arguing why those principles are appropriate (e.g, any of these links perhaps). | |
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AlexeySokolin_FirstPaper 6 - 06 Nov 2011 - Main.EbenMoglen
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| | We pick two principles that define an “ethical” approach to business. The first is Rawlsian “veil of ignorance,” which implies a set of preferred rules regardless of position in the genetic and geographic lottery. We also rely on Kant’s second formulation of the categorical imperative, which holds that no person can be used as a means to an end. | |
< < | From behind the veil of ignorance it is clear that MC=0 goods should be free. We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how. | > > | From behind the veil of ignorance it is clear that MC=0 goods should be free.
This pop-Rawlsian stuff
isn't really necessary, is it? Why do we have to find some normative
justification for a descriptive theory strongly confirmed by
empirical evidence? That P=MC in free competitive market at
equilibrium doesn't require moral justification any more than the
Pythagorean Theorem does. It's a category error at the outset, isn't
it?
We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how.
Only once basic economic
principles have been discarded in favor of some new theory of the
moral economy. The question is whether to have a free market or to
engage in creating monopolies for private benefit using public
coercive power. The ethics of that decision may be discussed, I
suppose, if they don't seem evident without substantial
"re-theorizing." But those aren't the ethics of business models.
Those are the ethics of public corruption. | | Kant’s categorical imperative has several restrictive implications. We may not use information on users without their express permission. Advertising and data mining are prohibited unless consented to a priori. We postulate that few people would opt-in even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme would use one set of people as a means for others. | |
> > | What? I will admit that
in general I am somewhat sympathetic to the position once expressed
by a distinguished professorial colleague of mine in this law school:
"Never lend money to a Kantian." But putting aside the teaching of
half a century toddling around universities with respect to the
heightened rate of immorality prevailing among moral philosophers, I
have no idea how you have reached the conclusion that Kantians can't
hold clearance sales. If this is a proposition you really want to
defend, I think you need to spell it out more fully, with no steps
missing, and be prepared to meet a good deal of vigorous
skepticism, | | Onto Business
Goods with marginal costs of zero are pubic goods. They are nonrival, non-excludable, and subject to free ridership. While some cultural public goods may indeed be emergent (e.g., music, literature), others require significant capital investment and equity returns. Examples of such goods are blockbuster movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but they do need large sums of money to build initially, requiring employees, office buildings and financing. | | Still, this breaches our ethical compass, at least for cultural necessities. It may not breach our ethics in the case of superfluous goods—it is one thing to provide Chinese students with textbooks, and quite another to give them movies that costs millions of dollars to produce. | |
< < | But, we cannot coerce businesses to generate cultural goods without covering fixed costs and financing costs. Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical. If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users. There must be enough paying users to get the product to the point where MC=0. Two ethical models have emerged: (1) auction, and (2) freemium. | > > | Really? Textbooks may
well embody knowledge it costs millions of dollars to produce and
acquire: ask what it has cost us to learn what is presented in any
text on planetary astronomy, for example. You're going to need an
additional element or two to make out the particular line of
distinction you are trying to set up here.
But, we cannot coerce businesses to generate cultural goods without covering fixed costs and financing costs.
Nor do we have to
subsidize with private ownership privileges forms of cultural
activity that a sufficient collection of people wouldn't voluntary
each pay a sufficient share of the costs of having made. The use of
state power to create monopoly only results in the coercion of those
who are made to pay for cultural production which, once existent,
they have as much right to share in as any other human being who
happens to have a larger disponible income.
Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical.
Unestablished. See
above.
If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users.
Not unless you can establish the very unlikely premise you are reusing above. Otherwise all we need to do is to adopt the principle of "from each according to his ability or her voluntary willingness to pay, to each according to his need or willingness to accept," and allow production and consumption of culture to reach the new, more just and not less satisfactory, equilibrium.
There must be enough paying users to get the product to the point where MC=0. Two ethical models have emerged: (1) auction, and (2) freemium.
No, if that's supposed
to be an exclusive list. Pure sharing has also done fairly well, as
has direct social subsidy to potential creators, for
example. | | In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost. | | These models do not guarantee that fixed costs are covered, especially for capital intensive, experimental projects. In that case, we need public subsidy to offset the innovator’s temptation to build club goods. A hybrid solution could involve indication of private interest (via Kickstarter), a significant public subsidy once a goal is reached, and a Creative Commons license on the final good produced. | |
> > | At no point is it made clear why we need to foresee the large number of contexts in which people may choose to participate in the economy of sharing. We don't feel it's necessary, on the other side, to write essays explaining the two ethical business models for owning. We take for granted that the ecology of material society is complex: that there are many roles for participants in the market, and that the set is not closed, with clever people constantly inventing new ways of making a living. The same is true in the sharing economy, and this crabbed and static approach to analysis needs to be opened up more than a little if it is to avoid a framing error that we would never make on the other, more familiar side of the 21st century economy. | |
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AlexeySokolin_FirstPaper 4 - 24 Oct 2011 - Main.AlexeySokolin
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< < | -- AlexeySokolin - 14 Oct 2011
[Draft still]
Introduction | > > | | | | |
< < | On the horizon is a world where cultural goods are distributed freely and quickly to the masses of the world without cost or hassle. But, even if society may be in transition to a system without private property in ideas, transitional stages are important. Stalinism, for example, was more than a step towards Marxist communism in that it became its own terrible creature. It matters how we choose to move from intellectual property regimes of today using today’s set of economy, politics and technology. What are the ethical ways to do business on the way to tomorrow? | > > | Ethically Appropriate Business Models | | | |
< < | Economic Axioms | > > | -- By AlexeySokolin - 17 Oct 2011 | | | |
< < | Digital goods such as software, music, video and text have a marginal cost of zero. In economic parlance, this means that the cost of producing the next good is nothing. It costs nothing to duplicate and transfer an mp3, avi or ebook file. Digital goods do not have zero fixed cost. Furthermore, this non-zero fixed cost includes the normal cost of equity (or financing in general) which is a function of the risk of the venture. Higher-risk ventures involve a higher cost of equity. | | | |
< < | Many such goods are cultural goods and enrich the lives of those consume them by anchoring them in the flow of human progress. Cultural goods exist in varying quality and significance (Bach vs. Limp Bizkit, Harry Potter vs. Picasso), which is independent from their popularity. Such goods also differ in their fixed cost and the time at which fixed costs are covered by revenue, which in turn depends on the number of consumers that pay and do not pay for the good. | > > | Introduction | | | |
< < | Capitalist economies efficiently produce innovation, technology and new companies. Venture Capital and other financial firms efficiently calculate cost of equity for new technology and aid the creation of new companies. | > > | On the horizon is a world where cultural goods are distributed freely and quickly to everyone who wants them. But, even if society may be in transition to a system without private property in ideas, transitional stages are important. It matters how we move from intellectual property regimes of today. What then are ethical business approaches to do so? | | | |
> > | Economic Axioms | | | |
< < | The Ethics | > > | Digital goods such as software, music, video and text have a marginal cost of zero. It costs nothing to duplicate and transfer an mp3 or ebook file. Digital goods do not have zero fixed cost. This non-zero fixed cost includes the cost of financing which is a function of the risk of the venture. Higher-risk ventures involve a higher cost of equity. | | | |
< < | We pick two principles that define an “ethical” approach to business. The first is Rawlsian “veil of ignorance,” which implies a set of rules that would be preferred regardless of position in the genetic and geographic lotteries. We also rely on Kant’s second formulation of the categorical imperative, which holds that no person can be used as a means to an end. | > > | Many such goods are cultural goods and enrich the lives of those that consume them. Cultural goods exist in varying quality (Bach vs. Limp Bizkit, Harry Potter vs. Picasso), which is independent from popularity. Such goods also differ in fixed cost, the time it takes for fixed costs to be recovered, which in turn depends on the number of consumers that pay and do not pay for the good. | | | |
< < | From behind the veil of ignorance it is clear that free goods should be free. We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessity cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral imperative. The problem encountered in this distinction is who decides, and how. | > > | Ethical Axioms | | | |
< < | Kant’s categorical imperative has several restrictive implications. A business may not use the information and data of users without their express permission and approval. Advertising and data mining may not be used unless consented to, with full knowledge and understanding, a priori. We postulate that few people would opt-in to being sold as audience or data to other corporations, even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme (e.g., taxing American users to subsidize Indian users) would use one set of people as a means for others. | > > | We pick two principles that define an “ethical” approach to business. The first is Rawlsian “veil of ignorance,” which implies a set of preferred rules regardless of position in the genetic and geographic lottery. We also rely on Kant’s second formulation of the categorical imperative, which holds that no person can be used as a means to an end. | | | |
> > | From behind the veil of ignorance it is clear that MC=0 goods should be free. We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessary cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral weight. The problem encountered in this distinction is who decides, and how. | | | |
> > | Kant’s categorical imperative has several restrictive implications. We may not use information on users without their express permission. Advertising and data mining are prohibited unless consented to a priori. We postulate that few people would opt-in even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme would use one set of people as a means for others. | | | |
< < | Onto Business | > > | Onto Business | | | |
< < | Goods with marginal costs of zero can be defined as pubic goods. They are nonrival and non-excludable, and can be subject to free ridership and such that they are not optimally produced. While some cultural public goods may indeed be emergent (perhaps music and literature), others require significant capital investment and equity returns in order to be produced. Examples of such goods are blockbuster Hollywood movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but each require a large sum of money to build initially, requiring employees, office buildings and financing. | > > | Goods with marginal costs of zero are pubic goods. They are nonrival, non-excludable, and subject to free ridership. While some cultural public goods may indeed be emergent (e.g., music, literature), others require significant capital investment and equity returns. Examples of such goods are blockbuster movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but they do need large sums of money to build initially, requiring employees, office buildings and financing. | | | |
< < | One approach to making money from public goods is turning them into “club goods,” meaning layering on top of them a power to exclude others from consumption. Venture Capital firms look to invest in such endeavors, focusing on building barriers to entry, platforms to keep value, monopolistic potential and long-term profitability above normal returns. This is needed as insurance against the chance of failure of a company or project, which in a software context can be quite high. On average, the evidence shows that VCs achieve normal or below normal returns, which may justify the types of businesses they invest in. The economic rents a winner like Facebook may extract is a subsidy for all the Facebooks that failed. Without such cases, financing costs would be much higher and would be added to the initial fixed cost of production. | > > | We can make money from public goods by turning them into “club goods,” meaning layering on top of them a power to exclude others. Venture Capital firms look to invest in such endeavors, focusing on building barriers to entry, platforms to keep value, monopolistic potential and long-term profitability above normal returns. This is insurance against the chance of failure, which in a software context can be quite high. On average, VCs achieve normal or below normal returns, which may justify the types of businesses they invest in. The economic rents Facebook extracts is a subsidy for all the Facebooks that failed. Without this insurance aspect, financing may be much more expensive. | | Still, this breaches our ethical compass, at least for cultural necessities. It may not breach our ethics in the case of superfluous goods—it is one thing to provide Chinese students with textbooks, and quite another to give them movies that costs millions of dollars to produce. | |
< < | But, we cannot coerce businesses to generate cultural goods and then distribute them for free without covering fixed costs and financing costs. Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical. If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users. There must be enough paying users to get the product to the point where MC=0. Two acceptable models have emerged: (1) auction, and (2) freemium (up-sell, cross-sell or marketing).
In the auction set-up, people bid up to their willingness to pay for the free good. For some this is zero, for others it is a positive value. There are no ethical problems if people self discriminate, and there is evidence that established musicians are able to net significant returns in online auctions. Examples of this are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility from the cultural good so positive that people pay a creator to express gratitude. The creator should be particularly good at signaling the quality and differentiation of the good from a commodity such that price does not equal marginal cost.
The second approach builds on the idea of differentiation, marketing and tiering value. Technology commentators advocate connecting with fans and generating a reason to buy. Again, the creator must prove that their good holds value separate from that of the free digital file or service. That value is either a truly superior experience that deserves compensation by choice, or comes bundled with a physical items whose marginal cost is not equal to zero (e.g., limited edition collectible sets /prints, t-shirts or signed items). Similarly, many technology start-ups use a freemium model to charge for superior service (which often is nearly identical to the free service) and provide the core service for free, which allows users to self-discriminate. We will thus continue to see core free offerings, bundled with highly targeted value propositions to fans and power-users.
Still, these models do not guarantee that fixed and financing costs are covered, especially for capital intensive and highly experimental projects that can have extremely positive payoffs but are not easily marketable and come with significant chances of failures. In that case, we need public subsidy to offset the innovator’s temptation to convert the public good into a club good. The categorical imperative does not allow us to use movie studios as a means to enrich others. A hybrid solution could involve some indication of private interest (via Kickstarter), a significant public subsidy once a goal is reached (how many people must want an Avengers movie?), and a Creative Commons license on the final good produced.
It is strongly recommended that you include your outline in the body of your essay by using the outline as section titles. The headings below are there to remind you how section and subsection titles are formatted.
Paper Title
-- By AlexeySokolin - 17 Oct 2011
Section I
Subsection A
Subsub 1
Subsection B
Subsub 1
Subsub 2 | > > | But, we cannot coerce businesses to generate cultural goods without covering fixed costs and financing costs. Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical. If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users. There must be enough paying users to get the product to the point where MC=0. Two ethical models have emerged: (1) auction, and (2) freemium. | | | |
< < | Section II | > > | In the auction set-up, people self-discriminate and bid up to their willingness to pay. For some this is zero, for others it is a positive value. Successful examples are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility so positive that people pay as expression of gratitude. The creator must be particularly good at signaling the differentiation of the good from a commodity such that price does not equal marginal cost. | | | |
< < | Subsection A | > > | The second approach emphasizes marketing and tiering value. Technology commentators advocate connecting with fans and generating a reason to buy with value separate from that of the free product. That value is either a superior experience that deserves compensation by choice, or comes bundled with physical items whose MC is not equal to zero (e.g., signed limited edition prints, t-shirts). Similarly, many technology start-ups use a freemium model to charge for upgraded service and provide the core service for free, allowing users to self-discriminate. | | | |
< < | Subsection B | > > | These models do not guarantee that fixed costs are covered, especially for capital intensive, experimental projects. In that case, we need public subsidy to offset the innovator’s temptation to build club goods. A hybrid solution could involve indication of private interest (via Kickstarter), a significant public subsidy once a goal is reached, and a Creative Commons license on the final good produced. | | | |
< < |
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AlexeySokolin_FirstPaper 3 - 24 Oct 2011 - Main.AlexeySokolin
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META TOPICPARENT | name="FirstPaper" |
-- AlexeySokolin - 14 Oct 2011 | |
< < | My notes below, which will morph into a paper. FYI would be helpful to have a WYSIWYG plugin to build lists. | > > | [Draft still] | | | |
< < | Ethical Business Models / Or, What are the choices for business models under MC=0 | > > | Introduction | | | |
< < | What has been done: creating barriers to entry, limiting access to platforms, bidding | > > | On the horizon is a world where cultural goods are distributed freely and quickly to the masses of the world without cost or hassle. But, even if society may be in transition to a system without private property in ideas, transitional stages are important. Stalinism, for example, was more than a step towards Marxist communism in that it became its own terrible creature. It matters how we choose to move from intellectual property regimes of today using today’s set of economy, politics and technology. What are the ethical ways to do business on the way to tomorrow? | | | |
< < | Sources
- http://www.baekdal.com/insights/infinite-choices-and-a-world-abundance-vs-supply-and-demand
| > > | Economic Axioms | | | |
< < | Main point is that people have discretionary budget that they set. So say $10 for music per month. Then they choose to allocate that based on qualitative factors (e.g., emotional, design, marketing) rather than on the quantitative factors (how much does this cost, what did it cost to produce and how it is now priced). So someone may get $8 for a song and another $2 for another because of, what is essentially, love. Interesting idea but may be wrong in that this is a non-equilibrium position. This is for people with money to waste. Or for people who have been convinced/brainwasted/affected that they need to spend extra for something that has no cost. Echoes though the radiohead album sales.
Radiohead's free and nonfree album http://www.time.com/time/arts/article/0,8599,1666973,00.html ; http://techland.time.com/2011/02/14/radiohead-release-new-album-online-but-not-for-free/ ; http://www.breitbart.com/article.php?id=D8SOC7200 ; | > > | Digital goods such as software, music, video and text have a marginal cost of zero. In economic parlance, this means that the cost of producing the next good is nothing. It costs nothing to duplicate and transfer an mp3, avi or ebook file. Digital goods do not have zero fixed cost. Furthermore, this non-zero fixed cost includes the normal cost of equity (or financing in general) which is a function of the risk of the venture. Higher-risk ventures involve a higher cost of equity. | | | |
< < | RH released In Rainbows for free (auction style), next album was $9 in mp3 format. Band wants to make money, capitalizing on people's learned behavior of paying $1 per song on iTunes. 40% paid ($8 on average), 60% didn't.
Nine Inch Nails version of the same: http://news.cnet.com/8301-10784_3-9936210-7.html | > > | Many such goods are cultural goods and enrich the lives of those consume them by anchoring them in the flow of human progress. Cultural goods exist in varying quality and significance (Bach vs. Limp Bizkit, Harry Potter vs. Picasso), which is independent from their popularity. Such goods also differ in their fixed cost and the time at which fixed costs are covered by revenue, which in turn depends on the number of consumers that pay and do not pay for the good. | | | |
< < | Trent made good money (options: free for the first nine tracks, $5 for the whole digital album, $10-$300 for disc sets. Ghosts, according to Reznor, netted $1.6 million in just over a week.) The next one "Slip" was completely free. Also happened to be terrible [look at Metacritic data]. Also, what does it say that only successful artists make real money on this stuff? Did Bjork do it too?
Is there anything to say old mp3.com? Did people make money on it. http://en.wikipedia.org/wiki/MP3.com TBD | > > | Capitalist economies efficiently produce innovation, technology and new companies. Venture Capital and other financial firms efficiently calculate cost of equity for new technology and aid the creation of new companies. | | | |
< < | Interesting tidbit: At its peak, MP3.com delivered over 4 million MP3 formatted audio files per day to over 800,000 unique users on a customer base of 25 million registered users. This was about 4 terabytes of data delivery per month from three data centers. Engineers at MP3.com designed and built the Pressplay infrastructure, eventually purchased by Roxio and renamed Napster.
A meaningless article on branding as a way to pump up price. Hello AAPL. http://www.techdirt.com/articles/20070215/002923.shtml | | | |
< < | http://roepermccullough.blogspot.com/2007/12/when-marginal-cost-equals-zero.html | > > | The Ethics | | | |
< < | If there was some way of figuring out exactly how much each person valued particular television content everyone would have access to it at a price that is worth it for them. But there isn't, so channels have to charge a uniform fee.
Chris Anderson on Free. http://www.wired.com/epicenter/2009/06/disruptive-by-design-wired-editor-in-chief-chris-anderson-discusses-the-future-of-free/ ; better discussed here http://www.david-campbell.org/2010/05/13/thinking-freely/ and here http://www.techdirt.com/articles/20091119/1634117011.shtml which provides a summary with stats | > > | We pick two principles that define an “ethical” approach to business. The first is Rawlsian “veil of ignorance,” which implies a set of rules that would be preferred regardless of position in the genetic and geographic lotteries. We also rely on Kant’s second formulation of the categorical imperative, which holds that no person can be used as a means to an end. | | | |
< < | Takeaway is ConnectwithFans? +Reasontobuy = win. Create artificial scarcity on goods that sit on top of free. Limited sets or prints. Basically a fremium model. Think kickstarter? What's the problem -- the problem is that everyone becomes a marketing/sales person. We all have to be marketing and sales gurus with a need to be heard. It is the attention economy so the person that is loudest will get the most attention--is this an optimal outcome? Thus we see all these companies popping up about connecting with fans and marketing to fans. Are these a potential replacement to old school labels. Yes they are.
| > > | From behind the veil of ignorance it is clear that free goods should be free. We want access to music and the internet if born in New York or India. Less clear is how much access we want—perhaps there is a line to be drawn between necessity cultural goods (learning the classics) and luxury cultural goods (StarCraft? ). One empowers, lifts people from their station into the flow of human progress; the other entertains and distracts. The two are not synonymous in function and moral imperative. The problem encountered in this distinction is who decides, and how. | | | |
< < | A musician changing his mind about free and regretting it http://www.chicagoreader.com/chicago/mp3-file-sharing-music-revenue-models-tiny-mix-tapes-freeloading/Content?oid=1361486
. Ruen proposes that independent record labels borrow some tactics from companies that sell fair-trade coffee—he's betting that many file sharers have ethical qualms and can be lured away from BitTorrent? by a guarantee that their money is going to a label that does its business in a transparent, artist-friendly fashion. | > > | Kant’s categorical imperative has several restrictive implications. A business may not use the information and data of users without their express permission and approval. Advertising and data mining may not be used unless consented to, with full knowledge and understanding, a priori. We postulate that few people would opt-in to being sold as audience or data to other corporations, even if this funds the consumption of their favorite media junk food. Second, a business may not charge one set of users for one thing, and then arbitrarily give that thing away for free to everyone thereafter. Such a scheme (e.g., taxing American users to subsidize Indian users) would use one set of people as a means for others. | | | |
< < | Conventional wisdom amongst my peers," Shadow writes, "has been remarkably short-sided [sic] over the last decade: 'Yeah, CD sales are down, but all the money is in licensing.' Not anymore. 'Yeah, licensing money is down, but the video game industry is killing it.' Less so these days, according to recent data. 'Well, the real money is in touring.' Really? When was the last time you saw a 'new,' post-record company artist headline a major music festival? At this rate, we'll be stuck with Coldplay for decades (no offense intended)."
| | | |
< < | Hey there actual academic research http://www.mendeley.com/research/business-models-for-internetbased-ecommerce-an-anatomy/ | | | |
< < | So are all digital goods then public goods? http://en.wikipedia.org/wiki/Public_good Solutions OTHER than club goods (you can't have it) include (1) serious subsidy and (2) pooling of resources by users to generate funds for the FC + some profit, (3) some fancy taxation scheme. People would pay if they are coerced or out of the goodness of their hearts. What's the % conversion on both of these (can look up charitable giving statistics). | > > | Onto Business | | | |
< < | Yes. In economics, a public good is a good that is nonrival and non-excludable. Non-rivalry means that consumption of the good by one individual does not reduce availability of the good for consumption by others; and non-excludability means that no one can be effectively excluded from using the good.[1] In the real world, there may be no such thing as an absolutely non-rivaled and non-excludable good; but economists think that some goods approximate the concept closely enough for the analysis to be economically useful. | > > | Goods with marginal costs of zero can be defined as pubic goods. They are nonrival and non-excludable, and can be subject to free ridership and such that they are not optimally produced. While some cultural public goods may indeed be emergent (perhaps music and literature), others require significant capital investment and equity returns in order to be produced. Examples of such goods are blockbuster Hollywood movies (Harry Potter), high-end video games (Blizzard), and professional software (Adobe Photoshop). These goods cost nothing to distribute, but each require a large sum of money to build initially, requiring employees, office buildings and financing. | | | |
< < | These problems with the club-good mechanism arise because the underlying marginal cost of giving the good to more people is low or zero, but, because of the limits of price discrimination those who are unwilling or unable to pay a profit-maximizing price do not gain access to the good.
good stuff a couple of pages in http://www.docstoc.com/docs/81250205/new-Internet-Business-Models | > > | One approach to making money from public goods is turning them into “club goods,” meaning layering on top of them a power to exclude others from consumption. Venture Capital firms look to invest in such endeavors, focusing on building barriers to entry, platforms to keep value, monopolistic potential and long-term profitability above normal returns. This is needed as insurance against the chance of failure of a company or project, which in a software context can be quite high. On average, the evidence shows that VCs achieve normal or below normal returns, which may justify the types of businesses they invest in. The economic rents a winner like Facebook may extract is a subsidy for all the Facebooks that failed. Without such cases, financing costs would be much higher and would be added to the initial fixed cost of production. | | | |
< < | | > > | Still, this breaches our ethical compass, at least for cultural necessities. It may not breach our ethics in the case of superfluous goods—it is one thing to provide Chinese students with textbooks, and quite another to give them movies that costs millions of dollars to produce.
But, we cannot coerce businesses to generate cultural goods and then distribute them for free without covering fixed costs and financing costs. Arbitrarily charging those first in line and distributing for free to the rest of the world is unethical. If advertising and data-mining are unethical as well, we must fund the product by user contributions and bifurcate paying users from non-paying users. There must be enough paying users to get the product to the point where MC=0. Two acceptable models have emerged: (1) auction, and (2) freemium (up-sell, cross-sell or marketing).
In the auction set-up, people bid up to their willingness to pay for the free good. For some this is zero, for others it is a positive value. There are no ethical problems if people self discriminate, and there is evidence that established musicians are able to net significant returns in online auctions. Examples of this are Radiohead’s “In Rainbows” (1.2 million downloads), Nine Inch Nails ($1.6 million in one week), and Kickstarter ($75 million raised). Inherent in the auction model is a utility from the cultural good so positive that people pay a creator to express gratitude. The creator should be particularly good at signaling the quality and differentiation of the good from a commodity such that price does not equal marginal cost.
The second approach builds on the idea of differentiation, marketing and tiering value. Technology commentators advocate connecting with fans and generating a reason to buy. Again, the creator must prove that their good holds value separate from that of the free digital file or service. That value is either a truly superior experience that deserves compensation by choice, or comes bundled with a physical items whose marginal cost is not equal to zero (e.g., limited edition collectible sets /prints, t-shirts or signed items). Similarly, many technology start-ups use a freemium model to charge for superior service (which often is nearly identical to the free service) and provide the core service for free, which allows users to self-discriminate. We will thus continue to see core free offerings, bundled with highly targeted value propositions to fans and power-users.
Still, these models do not guarantee that fixed and financing costs are covered, especially for capital intensive and highly experimental projects that can have extremely positive payoffs but are not easily marketable and come with significant chances of failures. In that case, we need public subsidy to offset the innovator’s temptation to convert the public good into a club good. The categorical imperative does not allow us to use movie studios as a means to enrich others. A hybrid solution could involve some indication of private interest (via Kickstarter), a significant public subsidy once a goal is reached (how many people must want an Avengers movie?), and a Creative Commons license on the final good produced. | | |
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AlexeySokolin_FirstPaper 2 - 17 Oct 2011 - Main.AlexeySokolin
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META TOPICPARENT | name="FirstPaper" |
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< < | | | -- AlexeySokolin - 14 Oct 2011 | |
< < | Ethical Business Models | > > | My notes below, which will morph into a paper. FYI would be helpful to have a WYSIWYG plugin to build lists. | | | |
< < | What are the choices for business models under MC=0 | > > | Ethical Business Models / Or, What are the choices for business models under MC=0 | | What has been done: creating barriers to entry, limiting access to platforms, bidding | |
> > | Sources
- http://www.baekdal.com/insights/infinite-choices-and-a-world-abundance-vs-supply-and-demand
Main point is that people have discretionary budget that they set. So say $10 for music per month. Then they choose to allocate that based on qualitative factors (e.g., emotional, design, marketing) rather than on the quantitative factors (how much does this cost, what did it cost to produce and how it is now priced). So someone may get $8 for a song and another $2 for another because of, what is essentially, love. Interesting idea but may be wrong in that this is a non-equilibrium position. This is for people with money to waste. Or for people who have been convinced/brainwasted/affected that they need to spend extra for something that has no cost. Echoes though the radiohead album sales.
- Radiohead's free and nonfree album http://www.time.com/time/arts/article/0,8599,1666973,00.html ; http://techland.time.com/2011/02/14/radiohead-release-new-album-online-but-not-for-free/ ; http://www.breitbart.com/article.php?id=D8SOC7200 ;
RH released In Rainbows for free (auction style), next album was $9 in mp3 format. Band wants to make money, capitalizing on people's learned behavior of paying $1 per song on iTunes. 40% paid ($8 on average), 60% didn't.
- Nine Inch Nails version of the same: http://news.cnet.com/8301-10784_3-9936210-7.html
Trent made good money (options: free for the first nine tracks, $5 for the whole digital album, $10-$300 for disc sets. Ghosts, according to Reznor, netted $1.6 million in just over a week.) The next one "Slip" was completely free. Also happened to be terrible [look at Metacritic data]. Also, what does it say that only successful artists make real money on this stuff? Did Bjork do it too?
- Is there anything to say old mp3.com? Did people make money on it. http://en.wikipedia.org/wiki/MP3.com TBD
Interesting tidbit: At its peak, MP3.com delivered over 4 million MP3 formatted audio files per day to over 800,000 unique users on a customer base of 25 million registered users. This was about 4 terabytes of data delivery per month from three data centers. Engineers at MP3.com designed and built the Pressplay infrastructure, eventually purchased by Roxio and renamed Napster.
- A meaningless article on branding as a way to pump up price. Hello AAPL. http://www.techdirt.com/articles/20070215/002923.shtml
- http://roepermccullough.blogspot.com/2007/12/when-marginal-cost-equals-zero.html
If there was some way of figuring out exactly how much each person valued particular television content everyone would have access to it at a price that is worth it for them. But there isn't, so channels have to charge a uniform fee.
- Chris Anderson on Free. http://www.wired.com/epicenter/2009/06/disruptive-by-design-wired-editor-in-chief-chris-anderson-discusses-the-future-of-free/ ; better discussed here http://www.david-campbell.org/2010/05/13/thinking-freely/ and here http://www.techdirt.com/articles/20091119/1634117011.shtml which provides a summary with stats
Takeaway is ConnectwithFans? +Reasontobuy = win. Create artificial scarcity on goods that sit on top of free. Limited sets or prints. Basically a fremium model. Think kickstarter? What's the problem -- the problem is that everyone becomes a marketing/sales person. We all have to be marketing and sales gurus with a need to be heard. It is the attention economy so the person that is loudest will get the most attention--is this an optimal outcome? Thus we see all these companies popping up about connecting with fans and marketing to fans. Are these a potential replacement to old school labels. Yes they are.
- A musician changing his mind about free and regretting it http://www.chicagoreader.com/chicago/mp3-file-sharing-music-revenue-models-tiny-mix-tapes-freeloading/Content?oid=1361486
. Ruen proposes that independent record labels borrow some tactics from companies that sell fair-trade coffee—he's betting that many file sharers have ethical qualms and can be lured away from BitTorrent? by a guarantee that their money is going to a label that does its business in a transparent, artist-friendly fashion.
Conventional wisdom amongst my peers," Shadow writes, "has been remarkably short-sided [sic] over the last decade: 'Yeah, CD sales are down, but all the money is in licensing.' Not anymore. 'Yeah, licensing money is down, but the video game industry is killing it.' Less so these days, according to recent data. 'Well, the real money is in touring.' Really? When was the last time you saw a 'new,' post-record company artist headline a major music festival? At this rate, we'll be stuck with Coldplay for decades (no offense intended)."
- Hey there actual academic research http://www.mendeley.com/research/business-models-for-internetbased-ecommerce-an-anatomy/
- So are all digital goods then public goods? http://en.wikipedia.org/wiki/Public_good Solutions OTHER than club goods (you can't have it) include (1) serious subsidy and (2) pooling of resources by users to generate funds for the FC + some profit, (3) some fancy taxation scheme. People would pay if they are coerced or out of the goodness of their hearts. What's the % conversion on both of these (can look up charitable giving statistics).
Yes. In economics, a public good is a good that is nonrival and non-excludable. Non-rivalry means that consumption of the good by one individual does not reduce availability of the good for consumption by others; and non-excludability means that no one can be effectively excluded from using the good.[1] In the real world, there may be no such thing as an absolutely non-rivaled and non-excludable good; but economists think that some goods approximate the concept closely enough for the analysis to be economically useful.
These problems with the club-good mechanism arise because the underlying marginal cost of giving the good to more people is low or zero, but, because of the limits of price discrimination those who are unwilling or unable to pay a profit-maximizing price do not gain access to the good.
- good stuff a couple of pages in http://www.docstoc.com/docs/81250205/new-Internet-Business-Models
It is strongly recommended that you include your outline in the body of your essay by using the outline as section titles. The headings below are there to remind you how section and subsection titles are formatted.
Paper Title
-- By AlexeySokolin - 17 Oct 2011
Section I
Subsection A
Subsub 1
Subsection B
Subsub 1
Subsub 2
Section II
Subsection A
Subsection B
You are entitled to restrict access to your paper if you want to. But we all derive immense benefit from reading one another's work, and I hope you won't feel the need unless the subject matter is personal and its disclosure would be harmful or undesirable.
To restrict access to your paper simply delete the "#" on the next line:
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